Tuesday, March 20, 2012

Gardens of Time

1. Interaction- This game has a lot of interactive skills that come along with it because you have neighbors, some computerized and some your actual google friends. It's a great way to work with those in your class and promote group thinking.

3. Risk Taking- In order to get points, one part of the game is a timed challenge where you find as much as you can in so much time.  To me, this is risk taking because you have to decide if you know the puzzle well enough and if you can handle it.

4. Custumization- This game is full of custumization.  In your garden you can build whatever buildings you want and whatever artifacts you like, and you can send certain gifts to your neighbors.  It is not a generic game; it is very individual.

5. Ordered Problems- In order to progrss through the levels, you have to work through a series of things to progress. The game has order to it.

10. Exploring-  The game is the ultimate exploring adventure. You can go through different neighbors' gardens and do all sorts of treasure hunts.

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